Fifty boards, every one solved first
Each level is put through an exhaustive solver before it ships, so a clean solution is guaranteed to exist, then scored 0–100 for difficulty and placed in a band. You never lose to a board that could not be won.
Take a tile. Build a run.
Hit exactly ten.
Numbered tiles sit stacked in glass tubes. Pull one out of the bottom and everything above it drops into place. Every tile you take lands in a five-slot tray that keeps a running sum — and the moment that sum is exactly ten, the whole tray clears.
Launching today
The Google Play listing is publishing today. If the store page is not live when you tap through, it will be shortly.
The whole rule
One mechanic sits underneath every board: a tray that adds up whatever you feed it. Learn it here and all fifty levels make sense.
Only the bottom tile of a tube is reachable. Tap it and it leaves through the mouth; everything stacked above falls down a place. That is how you dig to the tile you actually want.
Tiles you take go into a five-slot tray and their values add up. Take a 2 and a 3 and you are holding 5, with three slots still open. Nothing resets that but a clear.
Hit exactly ten and the tray empties in one go, ready for the next run. Clear every tile off the board that way and the level is done.
No busting
Holding 8 and tempted by a 4? The game will not let you. A tile that would push the sum past ten shakes, stays where it is on the board, and costs you nothing. You can never overshoot — so the pressure comes from somewhere else:
From the build
Frames captured off a real device — no mock-ups.
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What is in the box
Fifty boards a solver has already beaten, boosters that get you unstuck instead of gating you, and no timer anywhere.
Each level is put through an exhaustive solver before it ships, so a clean solution is guaranteed to exist, then scored 0–100 for difficulty and placed in a band. You never lose to a board that could not be won.
Past level 50 endless play takes over, re-serving the Hard and Expert boards so there is always another one waiting. The pack has an ending; the game does not.
A hint points at a tile that keeps a win reachable. Undo takes back your last tap. Rescue reaches into a dead end and un-taps the move that caused it. Every level starts you with a free undo.
Clearing boards pays coins, and coins are what buy boosters. Nothing in the fifty levels sits behind a paywall, there is no subscription, and no purchase is ever needed to finish a board.
The first two levels are a guided tutorial that walks you through the taps instead of handing you a wall of text. After that, the game gets out of your way.
No sign-in, no profile, no connection required. Levels and progress live on the device, so it plays on a plane, in a tunnel, or in airplane mode.
Nine numbers, nine fixed hues, never reshuffled. After a couple of levels you stop reading digits and start reading colour — which is what makes a deep Expert board scannable at a glance instead of exhausting.
Straight answers
No. Every level, your progress and all your boosters live on the device, so TEN JAM plays fully offline. A connection is only used if you choose to watch a rewarded ad or make a purchase.
The game is free, so it carries advertising through Google AdMob. The rewarded kind — watch a short video, collect coins — is always opt-in: nothing plays unless you tap to start it, and never in the middle of a move.
Where the law requires it, you are asked about ad personalisation before a single ad request leaves the device, and you can change or withdraw that choice at any time from Settings → Privacy options inside the game.
TEN JAM is free to download and free to finish. Coins are earned by playing, and boosters are bought with those coins — there is no paywall on any level.
Anything optional we offer is a one-off purchase billed by Google Play through the account already on your phone — never a subscription, nothing recurring, and no card details ever reach us. Coins and boosters are virtual items with no real-world value, as set out in the Terms of Use.
Open Settings inside the game and tap Restore Purchases. Anything you have bought is tied to the Google account that bought it, so signing in with that account and restoring brings it back at no charge. If something is still missing, email support@orelia.io with your Google Play order number and we will sort it out.
Endless play takes over and re-serves the Hard and Expert boards, so you can keep going past the end of the hand-built pack.
Not really. The only arithmetic in the game is “does this get me to ten?” Everything genuinely hard about TEN JAM is reading the board and choosing an order, not adding up.
TEN JAM ships on Android through Google Play. It is a portrait game built for one thumb, and it runs on phones and tablets alike.
Free, offline, and no account to make. Fifty boards are waiting, and every one of them has an answer.
Publishing today — the listing may take a few hours to appear.